![]() ![]() Years later, I tried to play the game again but set up to do so with a controller and not a mouse with v-sync on this time I remember contacting EA about this but I wasn't able to fix the issue, it as something to do with hardware compatibility There is a strange problem with mouse sensitivity, if you aim close to a object (like down at the floor) the sensitivity is really low but if you aim at something far away (like a door at the end of a long corridor) the sensitivity becomes really high. for a 8/16 (core/thread) CPU and higher C:\Windows\System32\cmd.exe /C start "" /affinity FFFE " \deadspace3.I first played Dead Space on PS3 and didn't have any problems with it but when I got it for PC on steam, it was unplayable. To be used in Steam launch options, to launch the game directly from Steam, it must be a little different: Verify correct affinity by launching the game and checking affinity in task manager (see beginning). For a 8/16 (core/thread) CPU and higher cmd.exe /C start "" /affinity fffe " \deadspace3.exe".For a 6/12 (core/thread) CPU cmd.exe /C start "" /affinity 7fe " \deadspace3.exe".For a 6/6 (core/thread) CPU cmd.exe /C start "" /affinity 3e " \deadspace3.exe".For a 4/8 and 8/8 (core/thread) CPU cmd.exe /C start "" /affinity fe " \deadspace3.exe".For a 4/4 (core/thread) CPU cmd.exe /C start "" /affinity e " \deadspace3.exe".In the target field, set the following (just put the default contents in double quotes and prepend cmd.exe /C.Edit your preferred shortcut for launching the game (desktop and/or start menu).Making affinity changes permanent (setting affinity in task manager only lasts until you exit the game): When using VSync,the game places most of its processing load on the first CPU core only(typically 99%) which may cause stuttering and occasional framerate dips on some systems while traversing through the map
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